Music

I trained classically on piano through the highest level of the Royal Conservatory of Music, taught myself guitar during the pandemic, and then took up songwriting and home production. Writing, performing, and producing original music has become the place where the technical and creative sides of what I do meet most directly. Arrangement, mixing, signal flow, and music theory combine both technical and creative skills.

I keep this page on a professional site because the same habits that help me make music show up in my development work. From sticking with classical piano for a decade, teaching myself guitar well enough to finish a full track, and taking the time to mix something until it finally sounds right, the skills I've gained from my time with music consistently apply to both engineering projects and the things I build on my own.

Original tracks

Sample Song 1

Jazz / Blues · Guitar · Bass · Keyboard · Digital drums

My most jazz-influenced piece. The chord work on the keyboard leans on the theory I picked up in classical training, while most of the guitar is improvised. The piece that took the longest to get right was the key change at 0:32 - keeping the modulation smooth while the rhythm section pivots underneath it was the whole exercise.

Sample Song 2 — Game Theme

Cinematic / Game · Synths · Guitar · Mandolin · Bass · Percussion

Written as the main theme for my web game Medieval MarketSim. The medieval texture comes from layering synth pads and lead sounds against organic instruments - mandolin in particular does a lot of the work signaling the period. The fun engineering problem here was making the synthetic and acoustic layers sit together in the mix without one cancelling the other.

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